God of War Ragnarök Bear From an Annoying Gaming Trend
By TOI Staff November 21, 2022 Update on : November 21, 2022
Although God of War Ragnarök is undoubtedly one of the finest games of the year, many players have been dissatisfied with a certain aspect.
The popular follow-up to 2018’s God of War is titled God of War Ragnarök. It has received ten Game of the Year Award nominations, more than any other game, and its sales are already far surpassing those of its predecessor. Both fans and reviewers have praised it highly for its moving tales, cutting-edge fighting, and breathtaking visuals, all of which are set against the dramatic background of Norse mythology.
God of War Ragnarök has received excellent reviews, but it’s not flawless. One especially annoying problem that has lately crept into various other games has been brought up by fans. The issue is that the AI is extremely eager to steer players to the correct path as soon as they run into a challenge. Developers need to be cautious since this problem is becoming into a troubling trend.
Overzealous AI Destroys Puzzle Fun and Challenge
The majority of fans like to solve problems on their own, thus it seems sensible that they would be dissatisfied when the answer is constantly given to them by excessively eager AI. However, God of War Ragnarök is not the only offender. The greatest offenders seem to be Sony’s first-party IPs, since users have criticized another sequel, Horizon Forbidden West, for having the same grating problem. The popularity of these wildly successful sequels might encourage other games to copy them, which is a serious problem since it is not pleasurable for anybody to virtually give players the solution to a puzzle before allowing them time to discover it themselves.
For instance, in Horizon Forbidden West, Aloy would comment, “I should seek for anything to hold this down,” followed by, “I guess I can lift that container,” after standing on a floor switch. Such hand-holding is pointless since solving a riddle right away defeats the purpose of having one in the first place.
The artificial intelligence in God of War Ragnarök is at least self-aware and almost humorously directs players to the answer, although this comedy does not take away from the player’s dissatisfaction. Since most of the problems in these games are really simple and just need a little exploring, not only does it undermine the joy of solving a problem, but it’s also a touch condescending to imply that the player can’t figure it out on their own. Know also about the F95zone game.
How to Fix This Problem for Players and Game Developers
Some gamers claim that switching the accessibility settings in God of War Ragnarök to Puzzle Timing Extended + might alleviate this irksome issue since it can slow down the AI recommendations and give players more time to figure it out on their own. This mode, however, is largely for fans who want the usual experience and difficulty, but with less involvement from the AI. For example, by providing players more time to finish tasks or slowing down the moving elements, for example.
Accessibility is necessary, no doubt, but there are various methods to make a game’s puzzles more approachable without lowering its difficulty. Forcing these AI prompts on users is not only unpleasant but also needless since God of War Ragnarök offers a variety of accessibility choices to assist those who want or desire them. Players are already becoming bored of being guided through puzzles, so creators need to be careful in the future how they approach them. Include choices that directly address this important issue as a better alternative.
One idea may be to increase the amount of time the characters wait before giving guidance. As an alternative, a button or prompt might start a more organic hint system that allows players to actively choose to ask the main character or their friends for advice. Giving the gamer complete control, may effectively fix the problem. It’s unfortunate that otherwise excellent games, like God of War Ragnarök and Horizon Forbidden West, are being marred by such a trivial problem. Some of the highest-rated games of all time, like Elden Ring and The Legend of Zelda: Breath of the Wild, have demonstrated that blockbuster games don’t need to be oversimplified with hand-holding. See also about CrackStream.